Friday, November 12, 2004

ain't found a way to kill me yet

i beat halo 2's single player campaign today. frankly, i feel like bungie owes me. first of all, the ending blows, and while i won't reveal any details for those who haven't beat it, it's basically a cheap tool setting you up for the inevitable halo 3. not only did bungie put the flood back in the game, but there's really no reason for them to be there, or an explanation of why. a lot of the gameplay methods got old. when fighting the flood, you could expect to sit in the same room for at least ten minutes while you killed wave after wave, move on to the next room, repeat. the same thing happened much of the time when you're in a tank; for some reason there's a rediculous number of ghosts on halo, and they'll come at you in groups of 2s and 3s for fifteen straight minutes. so you sit and wait, blow them up, wait, blow up the next group, repeat. very few of the levels stand out like the original did; i can't really think of many levels i'd want to go back and play on co-op over and over like i did with ones from halo. needless to say, the campaign left me feeling let down.

multiplayer hasn't completely blown me away yet, but that's just because i haven't had a good chance to truly experience its greatness. playing at doug's house was alright, but his brother's friends just kept screwing around, and making small games on their own instead of 16 people. don't get me wrong, i can see the hints of greatness hiding under the surface, i just need a better setting to bring out the best in the game next time i play.

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